More rule clarification for Dropzone Commander. This time Embark and Disembark moves, specifically the 2 embark/disembark limit and entering a building directly from a transport.
First the video, but feel free to scroll past to read on.
If you haven't already deduced, units in DZC may make a total of 2 embark and/or disembark moves per activation. This seems an easy rule to follow, but the confusion comes in when infantry are embarked in an APC which is embarked in a dropship, and you want to get the infantry in to a building.
This does not mean it is impossible for infantry to make it to the building, as infantry disembarking a transport that is within 1" of a building entrance may enter the building for only 1 embark/disembark. Typically leaving the transport is 1, and entering a building is 2, but if the transport is within 1" (remember to measure from center) of an entrance, this will only count as 1 embark/disembark.
So with the example of the infantry in the APC in the dropship, the infantry could garrison the building if, and only if, after all the movement the APC is within 1" of a building entrance before the infantry disembark.
Those are the major points I wanted to point out here, but this is by no means the only rules governing embarkation and disembarkation of units. These are areas I see questioned most often, and I must admit I understand the reasoning of, "If the APC disembarks a dropship, how does that count as a disembark for the infantry embarked on the APC," but Hawk has ruled that the infantry counts as disembarking the dropship multiple times.
Finally, a few other bullets on transport rules.
- When embarking or disembarking, units, both the transport and the transported, may only move half their total value. This may be split up.
- Units embarking or disembarking are removed/placed within 3" of the transport.
- Units may only embark upon transports purchased with them. So units can get stranded if their transport is destroyed.