Chaos took 10 cultists (9 with autoguns), Spawn of Nurgle, 5 CSM (Plasma gun, Gift on Champ)
Specialist: Plasma Gun has Ignore Cover, CSM model w/ chainaxe has infiltrate, CSM model w/ choppa has Feel no Pain
Leader rolled trait that allows him a specialist rule and I took Shred
Space Marines took 5 assault marines (flamer, rhino, sgt. has lightning claw), and 5 tactical marines (plasma gun)
Specialist: Flamer has rending, Plasma has Feel no Pain, assault marine model w/ sword has furious charge
Leader rolled trait that Seizes on a a 4+
Night fight first turn, Supply Drop mission (6 obj, but only one is the real one). Here is deployment:
|Found the supplies in the Chaos deployment zone|
|Chaos takes firing positions while the spawn divides their line|
|Exchange of fire|
|Marines coming into their own in combat|
|Battle rages on.|
|Cultists Chump? I ain't no chump!|
Chaos shoots another Marine and the Aspiring Champ (leader) charges to help the Cultist Champ. The Marine and Chaos Leader kill each other before the Cultist Champ swings.
The last marine falls to the spawn, as the spawn remembered how to fight and rolled 5 attacks.
|End of game|
Game ended in 4 turns, score was 3-1 Chaos (leader, first blood, break test VS leader). I forgot and moved away from the objective so I did not score for that. Plasma gunner was hands down the deadliest man of the match, taking out the rhino for first blood, and then downing another 2 marines later in the game.
|MVP: Plasma gun that ignores cover|